Onward
an Immersive Real-Time Experience
Unreal Engine 5
2022
Onward is a 3D immersive experience developed to reimagine an existing art exhibition space in Austin, Texas.
This simulation proposes accessible, real-world solutions to transform an unconventional, but beloved exhibtion platform into a place for community gathering and shelter from the Texas heat. This project goes beyond physical and material realities into fantasy to suggest a space of limitlesss possibilities.
The landscape topography, textures, and foliage are all developed in Substance Designer from scanned objects and surfaces of the real-world site at the Museum of Human Achievement in Austin, Texas.
90% of the geometry in this simulation is built in Houdini. Models were textured in Houdini, or Substance Painter, or both, in addition to vertex shading techniques leveraging attributes set in Houdini.
Highlights include:
Player Ineractivity: animations and shaders respond in tandem with a procedurally generated soundtrack build in Unreal Engine 5's MetaSounds.
Procedurally animated vine and foliage growth.
Tiled textures developed from Midjourney AI.